Qubicle Voxel Editor enables you to easily design
charming 3D models with a unique blocky style

Draw in 3D or on a 2D canvas with familiar tools
like pencil and eraser

Select individual voxels to move and rotate them
Or apply one of 50+ other modifiers

Activate tool-mirroring to conveniently
design symmetrical models

Subdivide big models for easy management
and fast modification

Create random landscapes like sand dunes
or rocky mountains

Convert 3D meshes to voxels with the
built-in Voxelizer

Share your models online by uploading them
to your Sketchfab account

Order 3D-prints online to create your
own merchandise

Export low-poly meshes and develop
your own game

Why you should try out Qubicle 3.0


Modeling with voxels is much easier than conventional 3D. Learn all the basics and get started within an hour.


Qubicle gives you all the tools you need to conveniently and quickly create models in 3D. Speed up your art pipeline with voxels!


Express your imagination with the charming retro style of voxels! It's fast and easy, but most of all it's a lot of fun!

Basic Features

  • Draw, erase, select and move voxels in 3D or on a 2D canvas with familiar tools
  • Build big models from smaller parts that can easily be transformed and modified
  • Create voxel standard primitives like spheres, pyramides and tori
  • Import and export common voxel formats
  • Enable mirroring for all tool actions
  • Mod supported voxel games like Minecraft and Staxel
  • Upload your models to Sketchfab to share your creations online
  • Upload your models to i.materialise to order a 3D-print
  • Generate random landscapes
  • Use object hierarchies to manage big models

Additional Modifiers

Qubicle includes over 50 modifiers that help you to perform time consuming operations with a single call.

  • Flip, rotate, mirror and translate objects or selections of voxels
  • Align and Distribute
  • Arbitrary Rotate and Scale
  • Hue/Saturation, Brightness/Contrast, Color Overlay, Noise and more
  • Linear Snapshot and Linear Projection
  • Boolean Union, Intersection and Difference
  • And many more

Mesh Export

Qubicle's mesh optimization algorithm reduces the polycount of your exported models by up to 90%.

  • Generated meshes are usable with all common game engines
  • Export as FBX, OBJ, STL or Collada
  • STL supports color encoding (materialise)
  • Store meshes in a single file or generate separate files for each object
  • Export vertex colors or textures as material
  • Optionally generate texture atlases
  • Set pivots directly in Qubicle
  • Save even more geometry by optionally ignoring faces of unneeded viewing directions


Qubicle's built-in voxelization tools enable you to convert regular meshes to voxels with unmatched convenience.

  • Import OBJ with MTL and full texture support
  • Rotate and scale loaded meshes any time. Voxelization results will update automatically
  • Meshes are loaded into special Voxelizer nodes that can be copied/pasted/duplicated like all other nodes
  • Voxelized meshes can be converted to regular matrices for manual editing